There's one where you follow the soul memories of a meek adventurer trying to find his soul twin, which ends in an unexpected twist, and another one where you're hunting down pieces of an ancient warrior's helmet, reliving his memories and altering the helmet's stats based on the decisions you make in his flashbacks. Some of the side-quests are fairly interesting, at least. You have to make a few important decisions along the main quest line that seem like they'd have a lasting impact and possible branching outcomes in "part two," but they seemed to have little to no consequence within "part one." One can only wonder. ![]() ![]() Once I activated the forge, the main quest line just kind of ended, and I was left standing around town going "that's it?" as I talked to various NPCs trying to figure out what the actual consequences of the story were. For a game to sell the expansions in separate parts, they really do need to be self-contained so that you can justify buying only one and feel satisfied with the experience, but you'd think there'd be some kind of teaser about where the story's going to go in the next installment to entice to you to get the second one. As "part one" of a two-part expansion, the story is entirely self-contained it doesn't end in some dramatic cliffhanger that would force you to buy the next DLC just to finish the story, but at the same time it doesn't seem to set anything up for the sequel.
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